public void EnableOrDisableUser(User user, bool isToEnable)
{
using (IFoo foo = _bar.CreateThing(isToEnable ? _constants.On : _constants.Off)
{
foo.Whatever(user, isToEnable);
}
}
What is above seems superior to...
public void EnableOrDisableUser(User user, bool isToEnable)
{
if(isToEnable)
{
using (IFoo foo = _bar.CreateThing(_constants.On)
{
foo.Whatever(user, true);
}
} else {
using (IFoo foo = _bar.CreateThing(_constants.Off)
{
foo.Whatever(user, false);
}
}
}
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